Tutorials
Each tutorial takes one thing people ask about, walks through it in the editor and ends with a map you can play. They assume you did Getting started. You have a map, you know where the modules are, and for the scripting ones you have Go installed.
If a tutorial does not match what you see, the editor reference describes every panel in the current version. The tutorials were written against W4 0.11.
In this section
Units from Warcraft III models Import a model from the game you own, or any MDX file, check its animations, and make a unit of it with a hit sound.Script a wave spawner A Go script that sends growing waves of enemies at the player, counts the kills, and prints the score.A map's own interface Panels, text and buttons on the players' screens from Go, a shop button that spends gold, and your own slash commands.Players, teams and owners Set up the twelve players, their colours and teams, give units owners, and see how allies, neutrals and the players page work in the game.Your own look with shaders Give a map its own look for units and terrain with a WESL shader, edited in your editor and reloaded live in the 3D view.Sounds in a map Import sounds, look at their waveform and loudness, normalise them without touching the files, and give a unit one of the built-in hit sounds.A battle to watch Lay out a town, a road and an enemy army with Warcraft III models, press Play and watch the fight, with orders, deaths and a message log.Host a dedicated server Build and start your own W4 game server on your computer or a machine you rent, open a lobby, look at what it does, and know what players need to connect.Run a bot load test Start a private server and connect dozens of scripted players to see how much traffic, CPU and delay it has, then read the numbers.