Screenshots of the editor and the engine, grouped by the version they were taken in, so you can see how W4 has changed. Everything is captured in 4K and saved in Full HD so the page loads fast.
W4 0.2 (in progress)
29
The UI kit pageEvery widget in every state, by category, with the keys it answers to. Capsules, chips, keycaps and cards in the midnight and gold look.The in-game interfaceResources, the selection card with a unit portrait, and a minimap that shows the camera and every owner's units.Abilities in the object editorName, tooltip, icon, hotkey, targeting, costs, cooldown and range for each ability, with a one-line summary and what every number means; units and heroes tick the abilities they carry.The game menuEsc over a dimmed, softly blurred game: resume first, then settings, restart and leave.The command palette in a gameCtrl+K: fuzzy search over what you can do from the keyboard, with the matched letters lit.The loading screenThe map's name and picture, a gold bar that moves with real work, and chips for what is loading.The main menuThe start screen: capsule buttons over the animated scene.The results screenVICTORY in gold with the reason, chips for map, time and winner, a table with a row for every player and your own row ringed in gold, then Play again and Back to menu. Demo data.Allies and a messageTeammates' hero portraits under the hero button, each with a health ring, level and gold; one of them speaks in a bubble. The hero's card shows level, health, mana, experience and six item slots.Team chatQuiet chat lines lower left in each speaker's colour, with the team chat box open under them.HistoryFinished games as glass rows: the map's picture, the players, a verdict chip (Victory, Defeat, Draw, Watched), a replay button where a replay is stored, and a pager. Demo data.Teams and colours with the mapTeam columns over the map, with every player's start ringed in their colour; allies share a team, everyone else is an enemy.An online room (mockup)Seats with kick buttons, a not-ready countdown chip, a watchers strip and host options for observers. A mockup: the server side is not wired yet.Spectating (demo)A player switcher with each side's gold and army, See all, and the SPECTATING and LIVE chips with the delay behind real time. Demo flags; live spectating needs the server.Loading with the map's own pictureA map that sets a loading picture shows it, blurred, behind the loading screen and framed in the middle. The picture here is a test placeholder.Tooltips before the gameThe pre-game screens use the same glass tooltip as the game: here, what the difficulty chip of a computer player does.The message history, expandedOne stream, larger: filter chips All, Team, Events, System and Debug, a search that lights the matched words, and (DEBUG) and (ERROR) tags before plain text.The loading screen, new lookThe map's blurred picture behind a framed preview, a slim gold bar with the step and percent, a quiet tip and one start line.A hero selectedArthas: portrait, level, health, mana and experience bars, attack and speed, six item slots, and the command card with Move, Hold and Attack and the abilities Smite, Blink, Heal and Storm Bolt with their keys and mana costs. The hero button's tooltip is open top left.The map picker, with a map pickedThe list on the left with sizes as chips; the picked map's picture, name, facts, the player you play as and the gold Start on the right, over the blurred map.Online gamesA gold Quick match slab, filter chips and search, the game list with its ping and Official chips, the picked game's details, your account and a chat.A multiple selectionThree units selected: the card says how many and lists them, the hero button sits top left, the minimap shows the camera and every owner's units.The map pickerA searchable list with filter chips and a count; the right side shows the picked map, and Start waits until you pick one.A game roomThe blurred map with each seat where that player starts, an open seat that adds an AI, a gold Ready button and a chat tray.SettingsOne sheet over the dimmed menu: pages on the left, switches, sliders and choices with their values, search, and a note that explains what you point at.The loading screen with the map pictureThe blurred map behind a framed preview with a size chip, a slim gold bar with the step and percent, and one control tip.Minimap and unit panel in a gameThe minimap with the camera outline and every owner's units, the Town Hall's panel with portrait and health, and the top bar with gold, supply and time. Taken before the Log button was renamed History.VICTORY in a gameThe gold banner over a running game, with the slain-unit lines in the message stream. Taken before the Log button was renamed History.The command palette in the menuCtrl+K opens any page, any kit component and the common actions.
W4 0.12
3 November 20265
The rated leaderboardGlicko-2 ratings per mode with the ± that shows how sure each rating is, games, win rate and wins–losses. Shot from a local test service with four test accounts and ten finished games.A player's pageWins, losses, the 1v1 rating with its ±, the form of the last games, totals and favourite maps, all told from the finished games.A finished gameLength, players, the winner, the teams compared bar by bar, and a table per team. Download the replay or share the link.A tournament bracketEntrants seeded by rating and a single-elimination bracket; the owner names the winner of a match that was not played in a lobby.Game historyFinished games on the official servers, newest first, with your own stats on top when you are signed in.
W4 0.11
3 November 202614
A Warcraft III style townA showcase map built with Warcraft III models: town, farms, towers, banners and braziers on a lit dark-grass terrain with a road and blight.Selecting a heroClick the portrait: the command card shows Move, Stop and Attack, and the panel shows health, mana, damage and speed.The battleRiflemen and knights meet ghouls, abominations and skeletons; health bars, the death log and the supply count update live.A hero falls"A hero of Player 1 (Red) was slain." The undead push on while the defenders hold the road.The same map in the Terrain moduleSeven ground tiles painted as a town yard, a road, grass and blight, with the units, buildings and forests of the map in the 3D view.A hero in the Objects moduleThe hero definition: model, health, attack damage and speed, hit sound; heroes, units and buildings listed beside it.The welcome screenRecent maps, New map, Open map, Open model. The version stands under the title.The Terrain moduleA new map: the tile picker, brushes and the sun, History and Activity as icons.The Objects modulePlacing and editing the units of the map in the 3D view.The Triggers moduleThe script manager: Go and gopls found, the map's scripts and the Build button.The Imports moduleA Warcraft III model in the preview with its animation list, next to the map's imported files.The Players moduleStart gold, and a name, colour and team for each of the twelve players.The Shaders moduleThe look of the map's world, with the 3D view live behind it.The engine's loading screenThe map's name and terrain preview, with a tip, over the animated start-screen scene.