Global chat

Besides the chat inside a match (see Chat and commands), the online service runs one global chat that every connected player can read and write. You write in the game; the website shows a read-only copy on the Chat log page.

Who is who

  • A signed-in player appears as Name#Tag, their W4 ID.
  • A player without an account is a guest. Guests can chat, but their name carries the tag (local) to show that nobody vouches for it, and the web page shows their lines in grey.
  • The page also shows how many people are in the chat right now (the N online badge).

The chat log page

  • The newest 50 messages are shown, newest at the bottom. Load older goes further back, 50 at a time, until the start of the chat. Refresh fetches what was written since.
  • Times are shown in your own time zone.
  • Download a day's log gives a plain text file with every message of one day (a day of your time zone).
  • Posting is not possible on the web. To write, get the game and open its chat.

What is kept, and limits

  • Messages are kept forever; nothing is deleted when the chat is quiet.
  • A message is plain text. Whatever it holds is shown as text, never as markup or links that run.
  • A message is limited in length, and a player may only send so many in a short time. Over the limit, the service refuses the message with an error that says to slow down.